GBM InkShow: A Look at Touch on the iPhone

iPhone and Touch UMPCInkShow_thumb One of the most exciting things to happen to Tablet PCs is the inclusion of touch. As we look forward to touch / multi-touch becoming more standard in hardware and in applications, it is important to look at implementations where touch is done well from the ground up, and not just treated as another input device.

How an operating system and applications implement touch is critical to the experience, and the success of the platform and its applications. It is more than just making sure buttons are big and spacious – it is designing a navigational experience centered around the use of the finger: gestures that make sense and are intuitive, scrolling, tapping, zooming with multiple fingers, limiting buttons, sizing them right, etc. Apple designed the iPhone from the ground up to be a great touch experience, and they succeeded.

In this InkShow, I take a look at what Apple did right from a touch perspective, and encourage Microsoft and the UMPC ISV community to think outside the box when it comes to touch and multi-touch. Simple things like how radio buttons and date selections are implemented change the experience dramatically and make all the difference.

 

 

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