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Clarifications on DialKeys



DialKeys for Origami / UMPCI received the following email from Steve Van der Hoeven, Product Manager for Fortune Fountain Ltd, the developers of DialKeys.  I asked Steve if I could pass along the email to you so it would help clarify anything I failed to demonstrate on the eo video review, or explain  why certain things would not work.

Dear Rob Bushway,

I’m Steve the product manager of DialKeys at Fortune Fountain Ltd.

I just saw your review of the EO and your comments about DialKeys usability and would like give you some more information:

The keyboard can be displayed/hidden by running a small program called showhide located in the DialKeys directory. The keyboard button should launch this program or activate directly the code necessary hide/show DialKeys as does the application Launcher. We can’t from our side program those keys as they are fully under the control of specific EOM drivers, but we would be glad to help EOM to integrate it.

The concept is that DialKeys should be displayed only when text needs to be input, else the user hides it by the press of a button and presses the button again when he need to input text again.

Third party applications can also show hide DialKeys. Here is the link for how to do it in C#: >

You have perhaps not noted the pads can be dragged to anther corner of the screen by dragging the minimize button or the minimized pad. This helps when some editing needs to be done in the lower corners.

The engine is capable of the functions you were missing:

-For the scrolling of the full window, we have function to scroll up/down reset the widow position.

-The scrollbar can be directly activated by DialKeys

Those functions are inaccessible because in the requirements of the UMPC skins left out lot of our more advanced features.

The digitizer of the EO has maid the tradeoff to be somewhat sensible to the pen and the fingers, while the other EOMs have decided in favor of the ease of use by fingers. This hinders full screen inking and requires to press hard on the screen with the fingers. We believe resistive touch screens should have no palm rejection as this allows the best touch experience, and for the best full screen inking active digitizer are the way to go. The best of both worlds will only be merged when dual touch sensors will become available.



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