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Interview Reveals Gotham’s Epic Size in Batman Arkham Knight

Xbox One and PS4 owners who purchase Batman Arkham Knight when it finally arrives on store shelves can look forward to taking down criminals in an open-world that is bigger than what we have ever seen in previous games in the series. At least, that’s according to a new report and video that came along with it.

Talking with video game website IGN last week, Guy Perkins of Rocksteady Studios talked in detail about the new larger Gotham City and why it’s so important to the experience.

According to Perkins, Batman Arkham Asylum worked will because it depended on the open but cramped environment of Arkham Island to help the Batman play off of the Joker. “So that had its place for that story, but then we took that into the open world to give players the next piece of the Batman armor as it were, which is the grappling gun and the ability to glide.”

Scenes from the upcoming Batman: Arkham Knight
Scenes from the upcoming Batman: Arkham Knight

Adding gliding to the mix was an essential to Batman Arkham City, and it required a larger world, hence why that game’s environment was bigger than what we’d seen before. It’s Rocksteady’s assertion that the same is true here, that in order for users to truly experience the next major piece of Batman lore – in this case the Batmobile – the world needed to be larger.

Just how much larger this game world is remains unclear, but IGN is estimating that Batman Akrham Knight players can expect Gotham to be 5 times bigger than what Xbox 360 and PS3 players experienced in Batman Arkham City.

“It [the Batmobile] was always missing but wouldn’t have worked in Asylum or City, so to build an open-world around that was crucial,” Perkisn tells the outlet. He goes on to reassure potential buyers of the game that this expanded game world hasn’t led them to water down the story experience that users can expect.

Earlier this year, Rocksteady revealed that users would be able to pilot the Batmobile in Batman Arkham Knight. Rockets, grenade launchers and riot suppressors will all be at player’s disposal as they attempt to thwart the criminal takeover threatening Gotham City. A speed mode will get players to their final destination as quickly as possible. A special attack mode will put all of the vehicle’s weapons at their disposal once they’re there. The Batmobile is perhaps the biggest piece of the puzzle missing form past games in the series, though some would argue piloting Batman’s plane or accessing the actual Batcave would be cool too.

Read: Batman: Arkham Knight Trailer Shows Players In Control of the Batmoible

In addition to talking about the new game world, Rocksteady is also revealing more about Batman Arkham Knight’s story. With the Joker dead after his exploits in Batman Arkham City, the developer needed a new villain that could rise to the occasion in this game. Series villain Scarecrow will fill this void. Joker’s death has left a power vacuum that criminals of all walks of life in Gotham are anxious to exploit. Instead of battling each other, they’re organizing in a way that’s left Batman unable to keep a lid on their activities.

Together with this new Batmobile, larger environments and more dangerous villains Batman Arkham Knight sounds as if Rocksteady will indeed send the franchise out with the attention to detail and gameplay elements that it deserves. That’s key as the video game developer has confirmed that this will be the last game in the Batman Arkham franchise. Unfortunately, we still don’t have a hard date for when we’ll actually be able to get our hands on this game.

Originally, Rocksteady Studios and Warner Brothers Interactive indicated that Batman Arkham Knight would launch sometime this fall. This past summer the two changed their tune, confirming that Batman Arkham Knight wouldn’t arrive on store shelves until sometime in 2015. Whenever it does launch it’ll only be available on the Xbox One, PS4 and PC.

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