By most estimates, The Division has turned into a massive hit for publisher Ubisoft and developer Massive Entertainment. Launched only this month, the game has gone on to become the biggest new series launch ever. It’s won over millions of fans with its online role-playing game mechanics and urban warfare gunplay. Balancing a game with such a mix of play styles can be difficult, and that’s why The Division 1.0.2 Update is important.
Massive took down The Division this morning so that it could update some of its features. The Division 1.0.2 Update attempts to address the concerns of users who were worried the Dark Zone multiplayer arena made it just a bit too difficult for even squad based teams to get their loot out.
Late last night, Massive published a huge, detailed list of changes that players can expect to arrive on The Division for Xbox One, PS4 and Windows PCs with The Division 1.0.2 Update. Here’s what you need to know.
Bullet King Exploit & Named Enemies
As with every game that relies on character building and character extras, some gamers try to find ways of getting around having to put in a lot of work to level up. For the last few days, The Division players have had the so-called Bullet King exploit to play with. Essentially, a boss would appear in the game again and again, giving smart players the opportunity to keep killing in exchange for more rewards.
The Division 1.0.2 Update kills that off for good, going forward players won’t be able to use what Massive describes as “Named enemies” to keep raking up extras. Once they’re gone in the game world, they’re gone for good.
In addition to solving that exploit, Massive is layering in a much-needed addition. Named Enemies will now supply players with better items when they’re killed in a Challenge Mode. That’s huge as playing these missions in Hard Mode often gave users better items before.
No Speed Running
Massive seems to be taking a big stand against Speed Running too. The Division 1.0.2 Update prevents players from being able to quickly run through missions that involve setting up Comm Relays on New York’s rooftops for in-game rewards.
The Dark Zone
The Player versus Player arena in The Division, known as the Dark Zone, gets a few tweaks in The Division 1.0.2 Update. Some changes are to make it a slightly friendlier, safer place. Others changes are in line with the feedback that Massive has received about it from the community.
Players that haven’t gone Rogue to snatch other’s items can now heal each other using First Aid or a Support Station. Additionally, players no longer have to traverse half of New York to get to the Dark Zone. They can fast travel directly to the Dark Zone’s checkpoints. Note that’s only if they’re coming from outside the Dark Zone.
When someone died in the Dark Zone before, they dropped any weapons and extras that they’d collected. After The Division 1.0.2 Update, dead players also drop ammo, medkits and grenades, allowing the remaining players to get some supplies without having to walk all the way to a safe house. When a player dies in the Dark Zone, they’ll lose less currency and experience, regardless of whether they went Rogue or not. Players do get more Dark Zone Funds and Experience when they survive going Rogue. There’s more Dark Zone Funds and Experience for killing other agents in the Dark Zone too, for what that’s worth.
The Division uses a mix of Side Missions, Encounters and main Missions to give players something to do whenever they drop into the game. Daily Missions are another option too, just one that didn’t always surface reliably on the map The Division 1.0.2 Update adds more information on Daily Missions to the map.
All Changes & Bug Fixes
Here’s a complete list of every change made with The Division 1.0.2 Update compiled by Massive Entertainment and Ubisoft.
- Named enemies. will now drop better loot in Challenge mode than in Hard mode.
- Added a cooldown period for the Static Turret stun attack in order to avoid a stunlock in PvP and PvE game modes.
- Named NPCs will no longer respawn after being killed in the Open World. This will prevent situations where players were able to kill a same named NPC over and over again.
- Fixed a speed run exploit for the Rooftop Comm Relay mission
- Fixed an issue where weapons dealt no damage if the reload animation was interrupted by an agent’s skill
- Fixed an issue where players became stuck in an emote animation if activated via chat while auto running
- Fixed a bug where skill power would be increased permanently while using the Death by Proxy talent
- Fixed a bug where experience was not being awarded for completing all side-missions in the Midtown East safe house
- Fixed instances where the Seeker Mine with Airburst / Multi-mine mod would detonate too soon, miss targets or cause no damage
- Fixed a bug where grenades would sometimes not display the blast radius warning before detonating
- Fixed an issue where some NPCs in low cover would not react to being shot by the player
- Fixed issues where emotes would cause the player model to behave oddly (missing guns, player stuck in emote animation, etc)
- Fixed a bug where weapon mods and weapon skins would not show up on other players in the game world
- Fixed an issue where DPS would not be calculated properly when purchasing a new weapon mod
Modifications to the weapon talent: Trained.
- It can now only be rolled on Shotgun, Marksman rifles and Pistols
- Its bonus has been reduced from 1%-5% to a constant 0.1%
- For the Midas SMGs, Trained Talent has been replaced with Responsive Talent which increases damage when getting closer to the target. This applies to existing weapons as well as newly acquired ones
- For all SMGs, LMGs, and Assault Rifles, it will be replaced with another randomly picked weapon talent. This applies to existing weapons as well as newly acquired ones
- Players can now heal other neutral players in the Dark zone, by using First Aid and Support Station skills
- Players are now able to fast travel to Dark Zone checkpoints, but only when coming from outside the Dark Zone
- The Dark Zone disconnect timer has been increased to 30 seconds, meaning players will remain in the game world longer when logging out while in the Dark Zone (this applies while not in combat)
- Items extracted from the Dark Zone are now properly marked as “new” items when moved to the players inventory
- Players killed in the Dark Zone now drop ammo, medkits and grenades. This loot is generated and not taken from the dying players’ inventory
- Players killed in the Dark Zone will lose less Dark Zone Funds and Experience (Rogue and non-Rogue)
- Dark Zone Funds and Experience rewards for surviving Rogue status have been improved
- Dark Zone Funds and Experience rewards for killing Rogue agents have been improved
- Increased drop rate of High-End items from lvl 31 and 32 named NPCs in the Dark Zone.
- Increased drop rate of High-End Division Tech Material from lvl 32 named NPCs in the Dark Zone.
- Dark Zone Funds drop rates and quantity on NPCs has been reduced.
- Fixed a bug where the Wildfire and Fear Tactics talents were affecting neutral players in the Dark Zone.
- Fixed instances where players would receive a DELTA error message when entering the Dark Zone
- Fixed a bug where sometimes players could not loot anything after returning to the game following a network disconnection
- Fixed Stage 1 Rogue timers not displaying correctly when Rogue players receive damage from another player
Improved Dark Zone Chests items quality:
- Rank 30 chests will now drop Superior (Purple) items instead of Specialized (Blue)
- Keys chests now have a chance to drop High-End (Gold) items
- Fixed a few lights that did not cast global illumination
- Added more information for Daily missions on the Map
- Tutorials have received some UI polish
- The Matchmaking menu now displays the mission difficulty rating more prominently
- The mini-map mission tracker has been optimized to be less confusing to players
- Fixed a bug where some of the attributes for high-end equipment were cut-off in the recalibration menu
- Fixed a bug where the Matchmaking menu for a mission would not display correctly or kept disappearing
- Fixed missing item icons in the Reward Claim Vendor’s inventory
- Fixed incorrect side-missions being displayed in the Map legend
- Fixed a bug where the helicopter crash SFX would be missing from the Brooklyn end cinematic
- Fixed a bug where the Zapper Turret mod had no sound
- Fixed a bug where the audio for entering a contaminated area would be cut-off
- Fixed a bug where audio would not play when scrolling through vanity items
- Fixed Ubisoft CLUB reward descriptions in Korean and Traditional Chinese
- In-game localization bug fixes
- Tobii Eye Tracking bug fixes and improvements
- On launch, the PC client now monitors PC graphic settings and applies the best settings for the user’s configuration. This is unless the user has custom settings.
- Fixed an issue where the Map was sometimes difficult to navigate with a mouse
- Fixed issues with Hungarian, Korean, and Russian localizations
- Fixed an issue that prevented matchmaking while on the Map
- Removed the Store button from the Character Selection screen on PC versions of the game. Players can find the store page in the Ubisoft CLUB app directly
- Fixed increment number on Day 1 Patch Notes (was 1.1, now correctly states 1.01)
- Fixed a bug where players could not reconnect to the servers after suspending the game on Xbox One
- Fixed a bug on Xbox One where unblocking a player would not be reflected in-game until title reboot
- Added an option to disable the PlayStation 4 controller speaker
- Improved textures and models streaming speed
- Fixed an issue where ISAC volume could get too loud when playing with headsets
You’ll be prompted to load The Division 1.0.2 Update the moment you start the game, beginning today. Besides the updates on Ubisoft’s end, expect a 2.3GB to 3GB download. Ubisoft doesn’t charge for title updates like these.
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