Fallout 4 Patch 1.3: 5 Reasons We're Excited
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Fallout 4 Patch 1.3: 5 Reasons We’re Excited

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Quest Fixes

Quest Fixes

Like many of you, I've run into some bugged quests. I can't name all of them off the top of my head but The Silver Shroud, Reunions and Taking Independence are two quests that gave me some memorable problems. 

The Fallout 4 1.2 patch came with a few fixes for bugged quests but the Fallout 4 1.3 patch comes with a laundry list of remedies. 

My guess is that most of these are going to make it from the beta into the public release. The game needs them. I need them. You most likely need them. 

  • Fixed an issue with "Taking Independence" where the minutemen remaining from the battle against the Mirelurk Queen would not gather in the Castle
  • Fixed an issue where invulnerable characters would get stuck in combat
  • Fixed an issue where Preston would send player to a settlement instead of a dungeon as part of a Minutemen quest
  • Fixed an issue where Synths could attack the Castle while the player was friends with the Institute
  • Fixed an issue where killing a caravan would leave a quest open
  • Fixed an issue where Dogmeat would stay at Fort Hagen after "Reunions" was completed
  • Fixed an issue where the player couldn't talk to Desdemona to complete "Underground Undercover"
  • Fixed an issue where the player could get stuck exiting the cryopod
  • Fixed an issue where the player could no longer get Preston as a companion
  • In "The End of the Line," fixed an issue that would prevent the player from killing the leaders of the Railroad
  • Fixed an issue with Minutemen quests repeating improperly
  • Fixed an issue where the player couldn't get back into the Railroad headquarters after being kicked out of the Brotherhood of Steel
  • After finishing "The Big Dig," fixed an issue where Hancock would no longer offer to be a companion or help with the "Silver Shroud" quest
  • Fixed an issue with obtaining the Dampening Coils from Saugus Ironworks before going to Yangtze
  • During "Unlikely Valentine," fixed an issue where the player could be blocked from entering Vault 114
  • In "Confidence Man," Bull and Gouger can now be killed
  • During "Taking Independence," fixed an issue that would prevent the radio transmitter from powering up
  • In "Human Error," fixed an issue where killing Dan would cause the quest to not complete properly
  • Fixed an issue with "Tactical Thinking" where leaving dialogue early with Captain Kells to reprogram P.A.M. could cause quest to not completely properly

17 Comments

17 Comments

  1. Bryankbeard

    01/28/2016 at 6:46 am

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    • XtineT

      01/28/2016 at 7:22 am

      The only comment is a bot… hey I am and have always been a Bethesda Fangirl but for god’s sake, does a developer fixing a BROKEN game need to be a tiny sigh of relief? A sigh that will continue release by release until people move on to the next game, possibly for years… Bethesda, please do not release a broken Elder Scrolls game… I beg of you, don’t taint the one beautiful thing you have created… so sad, complete waste of a team with such talent.

  2. ironman

    01/28/2016 at 8:36 am

    but do they fix Bobbie’s computer issue?

  3. vaultrogue

    01/28/2016 at 9:13 am

    The game itself is fairly superficial, with nothing like the number of quest’s as skyrim. Its a shooter, a thinking mans cod. I resent the notion it is a true rpg because the story is set from the start and the narrow edged scripting completely negates thought during conversation’s. And the crashes! Literally amateur really. I mourn fallout as a concept and pray TES 6 will be an actual RPG.

  4. Cory

    01/28/2016 at 12:30 pm

    I’m getting tired of waiting on fixes for the console version…. it seems they are too busy sucking pc’s dick to work on the game for anyone besides a pc user. They are forgetting where most of their clients are playing from and “taking the easy way out”. Where are the mods for the console you promised us?? If ur only gonna focus on the pc version solely why even make a broken game for the console? You are killing my will to live in any of your virtual worlds bethesda…

    • larry e.

      02/01/2016 at 9:44 pm

      pc master race ftw

      • GeneralMusings

        02/22/2016 at 2:18 pm

        Did it occur to any of you console types that maybe, just maybe, Bethesda has to jump through a bunch more hoops getting the patches for XBox and PS authorized by their respective organizations? That maybe it’s this authorization process which delays the patches for consoles?

  5. Will

    01/30/2016 at 8:42 am

    What about settlers and pack brahmin getting stuck on the roof in Sanctuary, NPC’s not being able to find the freaking door on custom-built houses, the infamous shadows in the Corvega factory, the ridiculously long autosaving after exiting the pip-boy on Xbox One (idk if it’s for other platforms), the enemies that spawn as dead bodies, the broken ragdolls (I have a capture of dead Synths freaking out after I killed them)? Is there even a hint that the weapon debris effects are coming to console? Cuz based on the other games that are available on Xbox One and PS4, they can more than handle the extra graphics requirements (frick, most games on next-gen consoles look damn near true-to-life!).

    I’m getting tired of Bethesda babying PC gamers and giving them priority over console gamers. I never thought I’d say this but if they don’t start equalizing their content for all of us then this may very well be the last Bethesda product I get.

    • Michelle Mauler

      03/12/2016 at 7:55 pm

      I’m a PC gamer and I have every single one of the problems you mentioned, so I don’t think it’s a matter of prioritizing PC over console gamers.

      • Will

        04/11/2016 at 2:19 am

        I didn’t say that PC gamers weren’t experiencing the same bugs. I was criticizing the fact that these are day-one issues that they have yet to even pretend to deal with since they’re too busy giving PC gamers better graphics.

  6. George MacKenzie

    01/31/2016 at 5:47 am

    I agree, way too much attention is given to the PC platform. They need to focus on console game fixes as well. PC games should not take priority over console games. Fallout 4 is a great game and they need to help improve the game play to help the console gamers.

  7. Jdac

    02/07/2016 at 8:06 pm

    Had an issue with no idea how to resolve. I killed courser in hunted/hunter. Killed him at the top of CIT building. When I killed him his body disappeared? Now there is no way to get chip for quest? Any ideas

  8. Blue

    02/10/2016 at 3:41 pm

    Ever since I downloaded the Fallout 4 update 1.3 (PS4), the game is nearly unplayable. Autosaves, fast travel, sleeping, and anytime I have to access the main menu (manual save, quit etc) takes an unbearably long time. I can’t play two minutes without a 60 second frozen screen. It’s so unacceptable, I stopped playing it. I don’t know if it only happened to me (maybe corrupt update file?). Is there a way to rollback the update for PS4? The glitches and bugs I had before the update were far more tolerable than the so-called “fix”.

    • James

      02/16/2016 at 4:30 pm

      Shit I thought I was the only one. That is EXACTLY what happened to me after I updated to 1.3 on xbone.

  9. Ncrealist

    02/20/2016 at 8:54 am

    Fallout 4 is awesome

  10. Acroit

    02/20/2016 at 9:07 am

    I can’t get the side quest from Cait after the dialog. This is frustrating -_-

  11. 45CaliberCure

    02/21/2016 at 9:00 am

    Can’t get Moe to take his damned signed baseball and card. As soon as I say, yeah, I have the goods, he says something and I’m frozen in place (On PC). I’ve tried getting it to complete multiple times over the course of the game. I did somehow manage to get him to take the bat, but it was when I was near the exit of Diamond City. The money just popped up in the corner of the screen. No idea how it happened. Not a huge deal, since it’s just a side quest, but a little annoying, nonetheless.

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