5 Things to Know About the Spring Battlefield 1 Update
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5 Things to Know About the Spring Battlefield 1 Update



The Spring Battlefield 1 update is now available and today we want to take you through the most important things Xbox One, PlayStation 4, and Windows PC users need to know about the latest patch.

In the weeks since the release of the Winter Battlefield 1 update and the They Shall Not Pass DLC, DICE has made some commitments to the feature of Battlefield 1.

The company’s confirmed new In The Name of the Tsar DLC details and a new free map called Nivelle Nights.

Its also made some big announcements regarding free Battlefield 1 updates which will now roll out monthly instead of seasonally.

The developer’s released the first of these updates, a Spring Battlefield 1 update for Xbox One, PS4, and PC.

Today we want to run down some of the important things to know about the Spring Battlefield 1 update and its release on Xbox One, PS4 and PC.

This goes over the new features, fixes, and a few things that might be coming to the game next month.

Spring Battlefield 1 Update Size

The Spring Battlefield 1 patch is a big one.

The server downtime is over and DICE has deployed the Spring patch to Xbox One, PlayStation 4, and Windows PC users.

As expected, the Spring Battlefield 1 patch is several GB in size for all three platforms. If you need to clear up some space, do so now. And if you typically encounter slow downloads, it might be a good idea to plug your ethernet cord into your console or PC to see if that helps.

Here is how the update shakes out for Xbox One, PS4 and PC.

  • Xbox One: 3GB
  • PS4: 2.6GB
  • PC: 2.3GB

New Features

The full change log is now official so you’ll know exactly what’s changed the next time you hop into a battlefield.

Platoons is featured in this patch. If you’re unfamiliar with Platoons, the feature allows you to “organize and join forces with your friends, execute swift victories, and achieve goals as one unit.”

Many people will use them like you would a typical Clan. Others will use Platoons a social group for having fun.

According to Battlefield UI designer Emil Widlund, Platoons “will be platform-specific, meaning that you only can join a Platoon with members on the same platform as you.”

For a detail rundown of Platoons and how they work, head to DICE’s full Spring update change log for the info.

Battlefield 1 now features Platoons thanks to the Spring update.

In addition to Platoons, the Spring update delivers gamers some new dog tags including Answers HQ, Battlefest April, Play to Give, Prost, and Sakura.

There are also some brand new ribbons for players to earn, 19 of them in fact. These ribbons are focused on teamwork and they include rewards for spotting, reviving, resupplying, repairing, healing, and more.

The Spring update delivers new Ribbons to Battlefield 1.

The update will also introduce four new weapon variants including the Hellriegel 1915 Defensive, Selbstlader 1906 Sniper, Huot Automatic Optical, and the Martini-Henry Sniper.

There are also a few additions to the Rent-a-Server program including password protected servers, multiple admins, and a VIP list.

There’s also a key change for Medics.

According to DICE’s change log, you can now “spot” a dead player to indicate that you are on your way to heal them.

The dead player will see your name blinking in the death screen and you will show up as an “incoming medic”.

Bug Fixes & Tweaks

The Spring Battlefield 1 update also includes bug fixes, improvements and some tweaks to the game’s balance.

The company has included some tweaks to the games maps and modes. These include some tweaks to the maps that arrived in They Shall Not Pass.

Maps & Modes


  • Frontlines – Fixed issue where combat areas weren’t activated during warmup, meaning you could go out of bounds.
  • Frontlines – Fixed issue where timer would not start. Longest game recorded was over 3.5 hours long.
  • Fixed issue where combat areas could cause minor visual bug in minimap.
  • Updated the physical material for rivers and lakes on the terrain. Water explosions should now look correct.
  • Set small game modes on consoles to be 60 Hz.
  • Increased width of rain texture to avoid tiling patterns.


  • Fixed multiple glitch spots.

Argonne Forest

  • Fixed multiple glitch spots.
  • Fixed an issue which allowed players to get on top of a bunker they shouldn’t be on top of.
  • Tweaked lighting to make the map look better.

Fao Fortress

  • Adjusted height of fog when in airplane or parachute.

Fort De Vaux

  • Operations – Update to intro camera.
  • Operations – Made Elite pickups disappear once the defenders won a battalion.
  • Conquest – Readjusted the spawn locations to avoid spawning near enemies.
  • Conquest – Adjusted the capture area sizes of A, C and D.
  • Conquest – Hero kits will be spawned at the HQ of the losing team, if the enemy team owns all capture points.
  • Conquest – Adjusted the combat area around the German spawn.
  • Rush – Moved the first MCOM in the 3rd sector closer to the attackers and adjusted some spawn distances due to high rate of successful defenders.
  • Rush – Adjusted the spawn locations for better balance.
  • Rush – Added additional cover in the 3rd sector.
  • Reduced the bloom scale for the customization screen.
  • Fixed issue where players were able to access unintended area.
  • Fixed an issue with an invisible collision in a corridor.
  • Fixed issue where players could not be revived on top of drainage systems.
  • Fixed issue where climbing the bridge would sometimes not work.
  • Fixed an issue where players could climb on top of the fort.
  • Fixed issue with enlighten rendering on some pipes.
  • Giant’s Shadow
  • Fixed boundaries for free camera when spectating.
  • Fixed some interactions with doors.

Monte Grappa

  • Conquest – Fixed issue where players could capture C from an unintended position.


  • Operations – Fixed issue where players could spawn in the Behemoth before it was ready and later got teleported back.
  • Operations – Added a tank for the attackers to the first sector of Rupture
  • Operations – Adjusted some of the capture and spawn points for better balance.
  • Conquest – Reduced the number of planes from 3 to 2 per team.
  • Conquest – Changed size of capture area of A and D point.
  • Conquest – Swapped B and C flag.
  • Conquest – Moved motorcycle out of bush near team 2 spawn.
  • Conquest – Moved spawns back for team 2.
  • Conquest – Added spawn area AA guns for both teams.
  • Conquest – Removed an MG position that wasn’t supposed to be usable.
  • Rush – Weakened defense on first and third sectors based on community feedback and telemetry.
  • Rush – Moved the attacker tank from the first sector to the third sector.

Sinai Desert

  • Fixed issue where players were unable to get out of a Fk.96 field gun at a specific rotation.
  • Moved field gun a meter back to give it a bit more clearance.


  • Operations – Added an additional AA gun for the defenders on the last sector to balance the attackers’ vehicles.
  • Operations – Tweaked balance based on feedback and telemetry.
  • Operations – Fixed issue where players could spawn in the Behemoth before it was ready and later got teleported back.
  • Conquest – Fixed a bug around one of the field guns and fixed an issue related to spawn camping.
  • Conquest – Readjusted the spawn locations to avoid spawning near enemies.
  • Conquest – Adjusted the size of some of the capture areas (made them bigger in general).
  • Conquest – Reduced the number of tanks from 4 to 3 per team and moved one of the 3 tank spawns to the closest capture point (A and E). By this, the enemy team can deny them and influence the tank situation on the map. It also adds more value to points that get less attentions by the players.
  • Conquest – Increased the tank respawn time to add more value to their use.
  • Conquest – Reduced the airplanes per team from 2 to 1.
  • Conquest – Reduced the hero kit spawn respawn time.
  • Rush – Weakened the defenders by adjusting their spawns in the first and third sectors.
  • Rush – Fixed an issue where players could spawn outside the combat area.
  • Fixed boundaries for free camera when spectating.
  • Toned down exposure while indoors.


  • Fixed issue where player could not be revived after dying in a puddle near the British HQ.

Verdun Heights

  • Operations – Adjusted some of the capture and spawn points for better balance.
  • Operations – Changed the tickets from 250 to 350.
  • Operations – The Howitzer in the first sector now spawns after 5 minutes of the first battalion.
  • Operations – Tweaked the weather on Verdun.
  • Conquest – Adjusted some of the capture and spawn points for better balance.
  • Conquest – Adjustments the Hero kit spawn delay.

The Spring patch also comes with an assortment of bug fixes and tweaks to the game’s balance. Here is the full list of those changes:

Weapons & Gadgets


  • Fixed all sniper rifles to have separate cocking pieces.
  • Fixed incorrect scope sway when using 2.00x or 1.25x magnification.
  • Wrench will no longer make repair sounds and play repair animation when vehicle is fully repaired.
  • Fixed an issue where the repair indicator progress was not updating when repairing with a wrench.
  • Fixed issue where the weapon skin “The Seaforth Highlander” was misspelled as “Higlander”. There can be only one.
  • Corrected UI for rate of fire for the M1903 Marksman and Sniper from 51 to 54 rpm, which is the actual ROF for these weapons.
  • Fixed issue where K Bullets could hurt tanks farther than 150 meters away.
  • Fixed incorrectly low drag for the Chauchat.
  • Increased M1903 Experimental trigger pull weight to match the ROF change done in They Shall Not Pass.
  • Removed post reload delay when using K Bullets on the Martini-Henry.
  • Fixed an issue where the crosshair disappeared when zooming in using the Villar-Perosa.
  • Fixed a bug where certain first person reload-animations that were interrupted when killed would not play after being revived.
  • Fixed bayonet bug that allowed player to be killed without triggering the animation when there was no obstacle between them.

Grendade Changes

  • Added a 0.3 s throw delay to all grenades
  • Reduced the outer blast radius of the following grenades:
  1. Frag/Stick: 6.3 from 7.0
  2. Impact/Min/Light ATi: 5.6 from 6.0
  3. Increased fuse timings on the following grenades:
  4. Mini/Frag/Stick: 1.4 s minimum delay from 1.3 s, 0.85 s fuse from 0.7 s
  5. Impact: 1.2 s minimum delay from 1.0 s
  6. Incendiary: 1.4 s minimum delay from 1.3 s
  7. Rifle Frag: 0.8 s fuse from 0.7 s
  • Increased lethal grenade resupply timers:
  1. Mini: 28s
  2. Gas: 35s
  3. Light AT: 42s
  4. Frag: 49s
  5. Impact: 49s
  6. Incendiary: 49s
  • Increased magazine size for smoke grenades from 1 to 2.
  • Reduced damage of AT Grenades against standard soldiers by 10%.
  • Increased ammo box resupply rate modifier from 3x to 3.5x for all lethal grenades.
  • Grenades will no longer resupply unless player is near supply crate or pack.
  • Grenades should no longer collide with team mates within 10m.
  • Incoming suppression will halt resupply progress of grenades without an ammo box, and will reduce resupply speed with an ammo box to two thirds its normal value.
  • Fixed position of rib sight for 12g Auto.
  • Added folded bayonet when no bayonet is equipped instead of completely removing it for Automatico.
  • Fixed incorrect 2x zoom level for Bodeo1889.
  • Tweaked muzzle VFX of Hellriegel.
  • Fixed spread decrease being too slow for Infantry version of Lebel Model 1886.
  • Fixed bipod having no influence on recoil and hipfire spread for Sniper version of Lebel Model 1886.
  • Fixed issue where K Bullet icon would not be visible when using the Lebel.



  • Fixed a bug where the first-person camera on the Artillery Truck could be in the wrong position.
  • Fixed a bug where the 1st person camera in the St. Chamond tank would not reset when exiting and re-entering the driver seat during the camera transition for the Pigeon Carrier Artillery.
  • Corrected BL9 Gas Shell Friendly Fire Behavior. Now damage will be disabled with friendly fire off instead of suppression.
  • Moved weapon components for St. Chamond equipment from under the vehicle to near the top to allow them to be used in shallow water.
  • Increased AA cannon blast damage multiplier against planes:
  1. Fighter: 0.8 from 0.7
  2. Attack Plane: 0.75 from 0.7
  3. Bomber: 0.65 from 0.6
  • Fixed incorrectly low damage of rockets against other planes.
  • Increased sniper rifle damage multiplier against planes:
  1. Fighter: 1.2 from 1
  2. Attack Plane: 0.9 from 0.75
  3. Bomber: 0.375 from 0.3125
  • Increased inner blast radius of AA cannons from 4 to 6 meters when the detonation is triggered by a vehicle.
  • Removed impact impulse from plane MGs.
  • Ranken Darts:
  1. Increased reload time from 12 to 15 seconds
  2. Decreased blast damage from 20 to 16.7
  3. Decreased blastradius from 3 to 1.5 meters
  4. Direct damage no longer hurts soldiers
  • Fixed bad behavior on crashing planes by disabling rotor critical state when landing gear is deployed.
  • Removed physics impulses from Desert Armored Train AA weapon projectile.
  • Fixed issue where player could sometimes falsely see two available vehicles instead of one in the deploy screen.
  • Fixed issue where artillery shells would explode midair.
  • Fixed an issue where the saber sound kept playing when jumping off a horse while swinging.


  • Fixed horse melee and camera toggle gamepad button mapping issues related to the alternate and Legacy Southpaw schemes.
  • Fixed the airplanes throttle input mapping in Lefty buttons + Legacy Southpaw stick combo.
  • Fixed issue where the Legacy Southpaw control scheme for the Field Gun made the RS have both Strafe and Look functionality.
  • Fixed issue where using a joystick alongside a mouse would cause the keymapping to revert to default functions.
  • Added advanced gameplay option for adjusting the Stick Aiming Acceleration. Allows setting the soldier aiming when using a stick, as seen in Battlefield 4.
  • Removed invalid binding for Left Alternate controller with the horse. Gallop and Melee were being bound to left stick click, which is not possible. Removed the melee attack binding and from now on only gallop will trigger (melee attack would never trigger anyway).
  • Fixed a bug where vaulting could be triggered while transitioning into prone.
  • Diving underwater and resurfacing can now only be triggered when the soldier has finished the previous dive or resurface animation.
  • Fixed a bug where certain inputs would stop working after vaulting.
  • Separated dead zones for joysticks and gamepads.
  • Added options to adjust the axial dead zones of the gamepad sticks and the joystick.
  • Added options to adjust max input thresholds for sticks and gamepad triggers (L2/R2).


  • Changed the RTL alignment of the squad count text element to avoid the overlap in Arabic.
  • Changed the alignment of the kit-rank so it is displayed correctly in Arabic.
  • Changed alignment of progression tracker text for weapons and medals in Arabic.
  • Changed alignment of XP boost percentage in Arabic.
  • Adjusted the columns on the scoreboard to restore score and latency to their intended font size.
  • Fixed issue where an overlap was present in squad menu for the XP boost and the padlock.
  • Fixed issue where wrong weapon and weapon skin would sometimes appear on the killcam.
  • The Squad XP boost logo is now responding correctly to the highlight.
  • Fixed issue where player was unable to see nearby medics if he/she killed him/herself with gas or incendiary grenade.
  • Fixed issue where weapons bought for Warbonds in the menu system would not show as unlocked in the customize screen.
  • Fixed issue where some game messages would not show up in the chat.
  • Fixed issue where other classes than Medic could show up in the “Nearby Medics” list when dead. Can still appear in some rare cases.
  • Fixed issue where the same map could show up in both slots during vote map.
  • Added a gameplay option to turn off the Player-Created content.


  • Fixed jitter for spectator when movement starts.
  • Replaced Ping in Scoreboard by Latency for all platforms.
  • Players with a connection above 100ms will have to lead their shot as server side hit detection is performed, indicated by icon in upper right corner:
  1. This should lower the hit around corner effects and impede a penalty for high ping players to hit players.
  • Improved extrapolation handling for jittery players. Movement should now be much smoother and allow the other clients to have better hit detection on those.
  • Lowered thresholds for network latency warning icons.
  • Latency:
  1. Yellow 90ms
  2. Red: 200ms.
  • Fixed issue with grenade unspawning when owner died. When you dropped a grenade right before you died, it previously just disappeared.
  • Allow bullet damage from killed players if the victim got his shot off while he was still alive. This will allow killtrades, but in a fair manner.
  • Improved level loading times during network syncing phase. Will improve the time joining into ongoing matches.
  • Prioritize hit information over other information during networking.
  • Fixed issue where bullet impact FX would appear at the wrong impact positions.
  • Moved hit effect in more sync with networked shooter/shooting.
  • Changed warning icons to use average fps for fps instead of CPU spikes.
  • Improved algorithm of calculating lag compensation.


  • Fixed issue that would make map loading times longer than necessary. Should cut ~10 seconds of loading per map.
  • Fixed issue with flickering water when running the game in SLI.
  • Fixed a tracking issue with heal and revive scoring criteria.
  • Map voting is now on as default on official experiences.
  • Updated game credits.
  • Added the options to turn off aim assist in rented servers.
  • Fixed issue where server would crash if 24 players connected at the same time for Domination.
  • Fixed issue where players could exploit damaging and repairing a vehicle for experience. No more!
  • Game will now always de-spawn a corpse when the player spawns in again. (Seeing your own dead body can be scary.)


  • Fixed issue where logging out on Xbox One during the first few seconds of an Operation intro video caused a freeze at black screen after the video.

May Battlefield 1 Update Next

DICE is working on some big changes to Operations and it looks like its saving some of the bigger changes for a May Battlefield 1 update.

In its initial announcement, DICE said that these changes will include “streamlining the flow into matches (especially Operations) and improving many gameplay grievances that will hopefully make the action feel more balanced and fair.”

The developer’s changes to Conquest scoring also failed to make it into the Spring update. The changes, which recently emerged in the CTE, will come at a later date.

5 Reasons to Buy the Battlefield 1 Premium Pass & 3 to Wait

Buy It If You Want the Battlefield 1 DLC ASAP

Buy It If You Want the Battlefield 1 DLC ASAP

If you know you'll want access to Battlefield 1 DLC as soon as its released for your platform you'll want to think about picking up the Battlefield 1 Premium Pass right now. 

The Battlefield 1 Premium Pass comes with several perks, but the best one might be the early access you get to the game's downloadable content. 

If you're a Premium Pass holder, you'll get the game's three remaining expansion packs two weeks before non-Premium Pass holders. 

If you want to get a bit of a head start on learning the new weapons, new classes, new modes, and new maps, the Premium Pass is the route you'll probably want to take. 



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