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Fallout 4 Patch 1.3: 5 Things to Know Right Now

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A brand new Fallout 4 patch 1.3 is on the way and it’s going to bring more than just bug fixes. Today we want to take a look at the most important details about the next Fallout 4 update which now include a new build that fixes a major problem with the first 1.3 beta.

As we kick off the new year, Fallout 4 gamers have been keeping an eye out for Fallout 4 DLC details and updates. Bethesda’s promised regular updates and the first Fallout 4 DLC for early 2016.

We still don’t know what will come with the highly anticipated Fallout 4 DLC though some believe that it will be related to the water. We still don’t know when the first Fallout DLC details will arrive though we do have some new details about a smaller update to the popular game.

Fallout-4

Fallout 4 DLC information is still in the shadows but Bethesda’s spilled the beans on a brand new Fallout 4 patch that should have gamers excited.

The Fallout 4 1.3 patch is confirmed and Bethesda’s outlined the massive changes coming with its next point update.

Now that the official details are here, we want to outline everything you need to know, right now, about the new Fallout 4 patch and the new 1.3.47 build that Bethesda released today.

How to Get Fallout Patch 1.3 Right Now

Bethesda’s new Fallout 4 update isn’t available for everyone. It is currently in beta for PC users ahead of a widespread release date.

Those of you with a PC and a copy of Fallout 4 can download the Fallout 4 Patch 1.3 right now if you want to give it a spin ahead of its release date. Here’s how to do that:

  1. First, log into Steam.
  2. Then, right click on Fallout 4 in your Library.
  3. Select the Settings option.
  4. Select the Betas option.
  5. A drop down menu should appear. Select Beta Update.
  6. Press OK.
  7. Wait a few minutes (the time will depend on your connection) and Fallout 4 should update.
  8. When done, Fallout 4 should appear as Fallout 4 [beta] in your Library.

If you decide that you want to get off beta software, you can do that. All you need to do is redo steps 1  through 4 and at the drop down make sure you select None – Opt out of all beta programs.That will return your game to the 1.2 update.

One more thing. Make sure you make backups of your saves. Remember, this is a work in progress so it could have a negative impact on your game and your saves. Tread carefully.

Where to Report Feedback

If you do try the Fallout 1.3 beta, you’re going to want to share your feedback with Bethesda so that its engineers can tweak the patch before its public release.

To do that, you’ll want to head on over to its website and fill out the Submit Feedback form with your problem.

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You’ll also want to head over to the company’s forums. There, you can also provide feedback about bugs and other problems you run into with the early software.

Just make sure you tell Bethesda if you are running mods before doing so. It will help it parse through all of the feedback it’s getting.

New Features

Bethesda promised that its regular updates would come with more than just bug fixes and the Fallout 1.3 patch comes with more than just bug fixes.

Fallout 4: Ambient Occlusion Comparison

The 1.3 patch comes with several new features for PC users (for now) including some new effects, controller improvements and a brand new status menu for settlers.

Here is the full rundown of the features in the beta.

  • New ambient occlusion setting, HBAO+
  • New weapon debris effects (NVIDIA cards only)
  • Added status menu for settlers in your settlements
  • Added ability to rotate an object you are holding with left/right triggers and pressing down on left thumbstick lets you switch the rotating axis
  • Improved “ESDF” keys remapping support while in Workshop mode

It’s important to note that this is an early version of the Fallout 4 1.3 patch. So while these features are available right now they might not show up in the final version of the update.

Everything depends on testing.

Bug Fixes

What would a Fallout 4 update be without a ton of bug fixes.

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Fallout 4 problems continue to plague PC, Xbox One and PS4 users but this 1.3 patch should wipe out a number of issues. This is the biggest Fallout 4 update yet and it includes a laundry list of fixes for gameplay, quests, and workshops.

Gameplay Fixes

  • General memory and stability improvements
  • Improved performance when looking through a scope
  • Fixed issue where player could warp to a different location when aiming
  • Companions can no longer get stuck with radiation poisoning
  • Fixed an issue where Vault 81 residents would not dismember correctly
  • Big Leagues perk now displays calculated damage correctly
  • Fixed issue with third person camera not displaying properly after exiting certain crafting stations
  • Fixed an issue where subtitles would occasionally not update properly
  • Effects will properly be removed on companions when items are unequipped
  • MacReady’s Killshot perk now calculates headshot percentages properly
  • Fixed an issue with NPCs getting stuck in Power Armor
  • Fixed a rare issue with companions getting stuck in down state
  • Second rank of Aquaboy now calculates properly
  • Fixed an issue with resistance not always lowering the damage correctly when added by mods
  • Enabled number of characters available when renaming an item (XB1)
  • Fixed issue with player becoming dismembered while still alive
  • Robotics expert is now usable in combat
  • Stimpaks can now be used on Curie after the transformation
  • Playing a holotape found in wilderness while switching point of view no longer causes the screen to blur or controls to be locked

 Quest Fixes

  • Fixed an issue with “Taking Independence” where the minutemen remaining from the battle against the Mirelurk Queen would not gather in the Castle
  • Fixed an issue where invulnerable characters would get stuck in combat
  • Fixed an issue where Preston would send player to a settlement instead of a dungeon as part of a Minutemen quest
  • Fixed an issue where Synths could attack the Castle while the player was friends with the Institute
  • Fixed an issue where killing a caravan would leave a quest open
  • Fixed an issue where Dogmeat would stay at Fort Hagen after “Reunions” was completed
  • Fixed an issue where the player couldn’t talk to Desdemona to complete “Underground Undercover”
  • Fixed an issue where the player could get stuck exiting the cryopod
  • Fixed an issue where the player could no longer get Preston as a companion
  • In “The End of the Line,” fixed an issue that would prevent the player from killing the leaders of the Railroad
  • Fixed an issue with Minutemen quests repeating improperly
  • Fixed an issue where the player couldn’t get back into the Railroad headquarters after being kicked out of the Brotherhood of Steel
  • After finishing “The Big Dig,” fixed an issue where Hancock would no longer offer to be a companion or help with the “Silver Shroud” quest
  • Fixed an issue with obtaining the Dampening Coils from Saugus Ironworks before going to Yangtze
  • During “Unlikely Valentine,” fixed an issue where the player could be blocked from entering Vault 114
  • In “Confidence Man,” Bull and Gouger can now be killed
  • During “Taking Independence,” fixed an issue that would prevent the radio transmitter from powering up
  • In “Human Error,” fixed an issue where killing Dan would cause the quest to not complete properly
  • Fixed an issue with “Tactical Thinking” where leaving dialogue early with Captain Kells to reprogram P.A.M. could cause quest to not completely properly

Workshop Fixes

  • Fixed a bug that would cause settler counts to appear incorrectly
  • Fixed an issue that could prevent the player from setting up a supply line in settlements with a high population
  • Improvements to snapping pieces together while in Workshop mode
  • Fixed an issue that caused powered items to stop functioning permanently if its power source was ever removed
  • Player can now build workbenches in their Diamond City house
  • Building wires no longer uses up copper
  • Fixed issue with certain settlement attacks not generating properly
  • Fixed an issue with settlement happiness calculations
  • Settlers assigned to weapons stand will now stand next to it
  • Diamond City house now shows provided power
  • Repairing items will now correctly consume resources
  • Fixed an issue where companion would ignore commands at workshop locations
  • Fixed an issue with crops appearing destroyed after saving and reloading

Fallout Patch 1.3 Problems

The update comes with a bunch of bug fixes but it also comes with some problems of its own including long loading times. Bethesda’s fixed this issue with a new beta build.

Today, the company confirmed a new 1.3.47 patch for Fallout 4 beta testers that fixes a “texture threading issue causing unusually long load times.” If you’re experiencing long load times with the beta, download this new build.

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The company’s Fallout 4 forums are filling up with complaints about other problems including crashes to the desktop, problems with quests, the missing Pip-Boy issue that we’ve detailed numerous times, and other performance issues.

It’s not clear how many betas this update will go through before it reaches the public but given the amount of feedback, we’d be surprised if Bethesda decided against rolling out another version of the beta.

Fallout 4 1.3 Patch Release Date

Bethesda hasn’t outlined a specific date for the Fallout 4 patch release date and it might not. The Fallout 4 1.2 patch emerged without much warning after a couple of weeks in testing.

What we do know is how this update will roll out. Bethesda has said that its patches will hit beta users on PC first, followed by a public release on PC, followed by a release on console.

Xbox One and PS4 users shouldn’t have to wait much longer than PC users for this patch. Bethesda will keep users updated through its official channels.

49 Fallout 4 Mods We Want for PS4 & Xbox One

Chem Redux

Chem Redux

Chem Redux is an extremely popular Fallout 4 mod for PC that changes the look of the chems your character consumes on a regular basis. 

Bethesda's vanilla chems look great but I'm enjoying this developer's take on stimpacks, Buffout, Psycho, and more. The new skins look like they belong in the game. 

It's an excellent mod and one that would look and feel great on the PlayStation 4 and Xbox One. Here's to hoping it gets ported at some point down the road.

For more, take a look at the video below.

8 Comments

8 Comments

  1. daniel

    01/16/2016 at 9:10 pm

    I found some good cheats for fallout 4 actually.

    Here are some cheats/glitches: https://cheatgeeks.com/fallout4

  2. Susanjshaw

    01/18/2016 at 7:19 pm

    0=18my co-worker’s sister makes $74 /hour on the laptop . She has been without work for six months but last month her payment was $19962 just working on the laptop for a few hours.
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    • yourbestguest

      01/22/2016 at 11:00 am

      No thanks, it takes away from my actual job and time to play fallout

  3. jackmccan

    01/19/2016 at 2:53 am

    Bethesda is Glitched as a 3 legged goat.

  4. Steven

    01/19/2016 at 12:27 pm

    After you beat the main storyline and have chosen to side with BoS, you are able to help squires and scribes get experience and get information, respectively. Sometimes they require you to go to a new location that you haven’t been to and sometimes they take you to an already cleared out location. In some future update they should make it so when you do those types of missions, they take you to new locations more often than not. There are so many locations and when you get into a quest at a new location that requires you to go across the map, it is a pain to go back and continue exploring. I find myself finding a new place, getting a quest from it, and then end up back in Diamond City or near it.. I then have to fast travel back in order to continue looking, but if missions incorporated new locations more often I feel it would make gameplay more enjoyable.

  5. Samuelvwashington

    01/19/2016 at 7:21 pm

    0=70my best friend’s half-sister makes $87 /hr on the laptop . She has been out of a job for eight months but last month her check was $16467 just working on the laptop for a few hours.
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  6. godseiryu

    01/22/2016 at 5:05 am

    What the hell is with these quest fixes? Most of these bugs are punctual anomalies. Why aren’t they fixing the bugs that ALWAYS happen like the problems with the quests in Vault 81 (Yes I was really hoping they would fix these). So far I haven’t seen anyone who said they managed to get Alexis Combes to leave Holt and consequently managed to recruit Holt Combes (One of the hidden level 4 traders according to the official guide) and had Tina move from the Vault to one of their settlements correctly. I like the Vault 81’s quests but since I encountered those bugs and know they’re not punctual I’m refraining from going there because I don’t want to get stuck with the bugs.

    Don’t listen to me though I’m just venting. The game is great I’m just really frustrated by Vault 81 personally.

  7. James

    02/01/2016 at 10:02 pm

    i need the level 4 merchant bugs fixed. Until then Fallout 4 collects dust.

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