The Fallout 4 patch 1.3 release date is finally here for console. With a full change log in tow we want to take a look at the most important things to know about the Fallout 4 1.3 update for PS4, Xbox One and PC.
In January, Bethesda confirmed a February Fallout 4 patch 1.3 for the PC with a release into beta on Steam. The 1.3 beta allowed anyone with a copy of Fallout 4 for PC to try out the early version of the update ahead of its public release date.
Last year, Bethesda detailed its update schedule so we knew that the beta release would be followed by a release for the PC followed by a release for the Xbox One and PS4. We just didn’t know when to expect the final release of the latest Fallout 4 patch.
Last week Bethesda finally gave us the sign we, and many others, were looking for and the update is now available in limited form.
The Fallout 4 1.3 update is here and today we want to go over the most important things PC, Xbox One and PS4 users need to know about its features, bug fixes and the Fallout 4 patch 1.3 release date.
This is the biggest update yet for Bethesda’s latest game and it’s one that you should have on your radar this week.
Fallout 4 Patch 1.3 for PC
The Fallout 4 patch 1.3 is now available for all PC users through Steam. The update will download automatically if you have that feature turned one.
If you’re using a slow connection, it might be a good idea to plug your ethernet cord into the back of your computer.
Xbox One & PS4 Fallout 4 Patch Release Date
The Fallout 4 patch 1.3 is finally live for console and Bethesda has released it for the Xbox One and PS4 on the same day.
— BethesdaGameStudios (@BethesdaStudios) February 9, 2016
In an announcement this morning, the company confirmed the release and those who own an Xbox One and PS4 can now download the new software and its changes. If you have automatic updates turned on, you should be good to go when you fire up Fallout 4 next.
We’ve confirmed the Xbox One Patch 1.3 size and it checks in at over 500MB (530MB) meaning it could take some of you awhile to download it. (Users are saying that the PlayStation 4 1.3 patch is over 500MB as well.)
To see what version of the game you’re on, go to Settings > Display and then check in the corner of the screen.
The Fallout 4 1.3 update comes with more than just bug fixes and tweaks. Let’s start with one of the biggest changes to console.
Bethesda has significantly increased “object fading distances” on the PlayStation 4 and the Xbox One. Here’s how this change will look when you fire up the game with 1.3 on board:
Fallout 4's 1.3 consoles update dramatically increases object fading distances. Have a look… pic.twitter.com/9I728wSpm2
— BethesdaGameStudios (@BethesdaStudios) February 9, 2016
The PC version of the 1.3 patch comes with some new features including a new ambient occlusion setting dubbed HBAO+.
NVIDIA’s posted a complete run down of the big changes to Fallout 4’s graphics in 1.3. Here’s how the company describes the addition of HBAO+:
In the screenshot below, note the deeper, richer shadowing around every window and building edge; the prominent and realistic shadowing around vehicles; the shadowing that enables you to discern tufts of grass and smaller pieces of foliage; the new shadowing on building interiors; the shadows in the crater that enable you to see the different height and depth of terrain features; and the screen-wide ambient occlusion shadows that are visible even in the very back of the scene, most visibly under the highway.
The 1.3 patch also comes with a new menu that will help you better delegate tasks to settlers inhabiting your various settlements. You can get a feel for that change below.
If you need more detail, the following image should help as well:
NVIDIA’s also gone into detail about these changes and how the changes differ from the weapon debris effects in 1.2:
Currently, if you shoot a wall or other surface with a weapon in Fallout 4, small debris particles are emitted from the bullet hole or weapon impact point before fading in mid-air. Similarly, if you shoot a soft surface and leave a crater a plume of dust and dirt is kicked up before quickly vanishing. With Weapon Debris enabled chunks of actual debris are rendered, and persist in the scene. In addition, these particles can be manipulated by player, NPC and enemy movement, and explosions, which send debris flying throughout the scene.
You can also see this in action in the video below:
There are also two other features included in the Fallout 4 1.3 patch. One of them is PC only which is noted in parentheses. They include:
- Added ability to rotate an object you are holding with left/right triggers and pressing down on left thumbstick lets you switch the rotating axis
- Improved “ESDF” keys remapping support while in Workshop mode (PC)
As we move away from the Fallout 4 release date, Fallout 4 problems continue to plague PC, Xbox One and PS4 users. The Fallout 1.3 patch aims to squash some of these lingering issues.
This is the biggest Fallout 4 update yet and it includes a laundry list of fixes for gameplay, quests, and workshops. Here is the full list:
- General memory and stability improvements
- Improved performance when looking through a scope
- Fixed issue where player could warp to a different location when aiming
- Companions can no longer get stuck with radiation poisoning
- Fixed an issue where Vault 81 residents would not dismember correctly
- Big Leagues perk now displays calculated damage correctly
- Fixed issue with third person camera not displaying properly after exiting certain crafting stations
- Fixed an issue where subtitles would occasionally not update properly
- Effects will properly be removed on companions when items are unequipped
- MacReady’s Killshot perk now calculates headshot percentages properly
- Fixed an issue with NPCs getting stuck in Power Armor
- Fixed a rare issue with companions getting stuck in down state
- Second rank of Aquaboy now calculates properly
- Fixed an issue with resistance not always lowering the damage correctly when added by mods
- Enabled number of characters available when renaming an item (XB1)
- Fixed issue with player becoming dismembered while still alive
- Robotics expert is now usable in combat
- Stimpaks can now be used on Curie after the transformation
- Playing a holotape found in wilderness while switching point of view no longer causes the screen to blur or controls to be locked
- Fixed an issue with “Taking Independence” where the minutemen remaining from the battle against the Mirelurk Queen would not gather in the Castle
- Fixed an issue where invulnerable characters would get stuck in combat
- Fixed an issue where Preston would send player to a settlement instead of a dungeon as part of a Minutemen quest
- Fixed an issue where Synths could attack the Castle while the player was friends with the Institute
- Fixed an issue where killing a caravan would leave a quest open
- Fixed an issue where Dogmeat would stay at Fort Hagen after “Reunions” was completed
- Fixed an issue where the player couldn’t talk to Desdemona to complete “Underground Undercover”
- Fixed an issue where the player could get stuck exiting the cryopod
- Fixed an issue where the player could no longer get Preston as a companion
- In “The End of the Line,” fixed an issue that would prevent the player from killing the leaders of the Railroad
- Fixed an issue with Minutemen quests repeating improperly
- Fixed an issue where the player couldn’t get back into the Railroad headquarters after being kicked out of the Brotherhood of Steel
- After finishing “The Big Dig,” fixed an issue where Hancock would no longer offer to be a companion or help with the “Silver Shroud” quest
- Fixed an issue with obtaining the Dampening Coils from Saugus Ironworks before going to Yangtze
- During “Unlikely Valentine,” fixed an issue where the player could be blocked from entering Vault 114
- In “Confidence Man,” Bull and Gouger can now be killed
- During “Taking Independence,” fixed an issue that would prevent the radio transmitter from powering up
- In “Human Error,” fixed an issue where killing Dan would cause the quest to not complete properly
- Fixed an issue with “Tactical Thinking” where leaving dialogue early with Captain Kells to reprogram P.A.M. could cause quest to not completely properly
- Fixed a bug that would cause settler counts to appear incorrectly
- Fixed an issue that could prevent the player from setting up a supply line in settlements with a high population
- Improvements to snapping pieces together while in Workshop mode
- Fixed an issue that caused powered items to stop functioning permanently if its power source was ever removed
- Player can now build workbenches in their Diamond City house
- Building wires no longer uses up copper
- Fixed issue with certain settlement attacks not generating properly
- Fixed an issue with settlement happiness calculations
- Settlers assigned to weapons stand will now stand next to it
- Diamond City house now shows provided power
- Repairing items will now correctly consume resources
- Fixed an issue where companion would ignore commands at workshop locations
- Fixed an issue with crops appearing destroyed after saving and reloading
New Fallout 4 Problems
As expected, the Fallout 4 1.3 patch is causing problems for some PC owners.
Gamers are encouraged to report feedback about Fallout 4 problems with this update as they see them so that Bethesda’s engineers can work on fixes for upcoming patches. To do that, you’ll want to head right here.
If you run into a problem with your game after installing the 1.3 patch, there’s a good chance you’ll find a fix for your issue in our collection of fixes for common Fallout 4 problems.
AMD Driver Hot Fix for Fallout 4 Problem
AMD has released a hotfix for a Crossfire problem that emerged immediately after the 1.3 patch release for the PC.
The AMD Radeon Software Crimson Edition 16.1.1 Hotfix change log can be found here. The company notes that it fixes an issue where “flickering may be experienced at various game locations with the v1.3 game update and with AMD Crossfire enabled.”
AMD says that it’s still working to resolve two other problems including an issue where “foliage/water may ripple/stutter when game is launched in High/Ultra settings mode” and another where “thumbnails may flicker or disappear while scrolling the Perk levels page.”
Chem Redux is an extremely popular Fallout 4 mod for PC that changes the look of the chems your character consumes on a regular basis.
Bethesda's vanilla chems look great but I'm enjoying this developer's take on stimpacks, Buffout, Psycho, and more. The new skins look like they belong in the game.
It's an excellent mod and one that would look and feel great on the PlayStation 4 and Xbox One. Here's to hoping it gets ported at some point down the road.
For more, take a look at the video below.